Game faqs sonic adventure 2 lost chao


















Once you flip into the air, hold up. The chao is right there. Peters73 - 11 years ago 0 1. Keep 'rolling around at the speed of sound' until after the building you run down. When you jump off the springs, turn around. There's the mystic melody shrine.

And the mystic melody for sonic, forgot where it was. Just hope I helped! Aquayzar - 9 years ago 0 1. Where the magic gloves are go back.

Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Answered I cant get the hidden chao in radical highway?

Answered City Escape World Record? Answered Why doesn't the game read every time I load City Escape? Answered if my chao evolved into a different stat chao, can it still become a chaos chao? Ask A Question. Keep me logged in on this device. Forgot your username or password? Hope you will enjoy my FAQ and it will help you finding all the lost chao! That FAQ was my first one, so it's very special to me. I decided to update it a bit, because considering it was my very first FAQ, it's obviously not my most well written one although it does is my most detailed and in-depth one, it even surprise me how detailed I went in my explanations!

I'm not changing the layout, since it's part of the nostalgia, but I'll correct all those little mistakes here and there, and try to make it clearer. I'm glad it helped so many people, and thanks for your support.

I hope you'll keep using and enjoying it. I would have liked to add the ways of getting all the A Ranks for the lost chao missions, but I never really had the time to. Anyways, there is only and only one trick: get to the lost chao the fastest you can, so know the level by heart. But of course, I wrote down all the times you need to beat to get an A Rank on the third missions for every single level.

For certain missions, you will need to have specific character's upgrades like the Mystic Meldoy in order to find the lost chao. If you don't have them, you will not be able to reach the lost chao. Good luck. After you reach the park area checkpoint 2 , you will go through a loop and then run down a building.

Press the jump button to jump so you fall off the building instead of running down it. You will land near springs. Walk a little forward until you come to a tree, then turn left. There you will see an ancient shrine, so play Mystic Melody near it and a spring will appear on top of it. Jump on the spring and grab the pulley above. Press A to jump on the next pulley, then jump on the spring and grab the other pulley and repeat the same until you see a beetle enemy with an electric field around it.

Wait until it disappears and home attack that beetle. You will fall on a spring and then grab another pulley. Now a pole will be in front of you, so jump on it and let it go while you are spinning upward so you will jump towards the building. Stay close to the wall and while falling, enter the opening in the wall. Here is the lost Chao. When you get to an area with planes launching bombs, go at the extremity of the area before the row of rings, and look on your left. You will notice four hangars.

In the bottom middle one, there is a chao box. In the hangar on top of this one you will see an ancient shrine. Bounce to reach this hangar and play Mystic Melody next to the ancient shrine. A floating platform will appear in front of you. Jump on it and then at the right, on the hangar. There should be some floating platforms in the air over the sea. Bounce on the first one above you, then use the homing attack in direction of the next platform.

Be careful not to fall. Home attack to reach the last one and then a last time on the structure with red boxes on it in the water. Go at the end of it on the yellow footbridge and grab the lost chao. Right before reaching checkpoint 3, you should be in an area with a lot of big red flowers. Go up the little hill where a green tree trunk is lying on the ground an animal is next to it and take a look below, at the left extremity of the hill.

Down there you will see an ancient shrine. Jump down to it and play Mystic Melody. Floating platforms will appear. Instead of jumping on the first platform, go back up where the red flowers are. Walk a little forward next to the second floating platform and jump on this one. Then, bounce up to reach the third platform. Now be careful. Jump a little to your right, where you can see two beetle enemies.

Press A to home attack the first beetle. No need to home attack the second one. Just hold the stick forward to land on a platform next to the lost chao. You can't miss it, don't worry, it's right on your way just before a row of rings and a loop. Play Mystic Melody on it and a spring will appear on the right edge.

Jump on the spring and you'll land near a wire fencing, but don't mind it. Instead, go through the passageway. Hit the hourglass switch and bounce up on the pole above you. You will have to be very quick.

Swing on these three poles and if you make it in time, you will land in front of the half close door. If not, make your way back on the poles to the hourglass and try again. Quickly go through the half close door to reach the lost chao. Go to the left and follow the trail of rings to another gravity switch.

Press it and you will land on a green block. Go left, then down and jump on the black boxes. Bounce on these to reach the top and another gravity switch. Press it and you will land on a yellow block. Turn left, then continue your way up. Home attack the beetle enemy you see there to land on a blue block. Make your way right and press the gravity switch there. You are now on the yellow block. Watch out for the blue enemy on this block.

If you go right you will find a shield capsule. Then go back where the blue enemy was and press the gravity switch. Jump on the spring and hold the stick down to fall on the other side of the yellow block. Go down and hit the spring. Light dash through the line of rings to land on the ramp. Now you should be on a green block. Go upward and use the spring to reach the purple block. On your right is a line of rings so light dash through it. Once on the blue block, press the gravity switch.

On the purple block, make your way right and then down. You should come to a switch with a star on it the round white one.

Press the gravity switch next to it to land on the red block. Watch out for another blue enemy. Press the switch on your left to fall on the purple block. Go to the end of the platform and you will finally see the ancient shrine. Play Mystic Melody next to it and light dash through the row of rings that just appeared.

Make sure to hold the stick forward while light dashing to carefully land on the red block. Once there, watch out for the two flying beetle enemies that are homing at you.

The lost chao is waiting for you straight ahead on a ledge of the platform. You'll end up on the purple block. From there, run towards the second switch. This should shave a good 30 seconds off your time to get there. From there, proceed as normal by hitting the gravity switch to your left, landing you back on the purple block. Then go to the shrine and play the Mystic Melody and light dash on the line of rings that appears.

Get on the purple railing. I suggest you hitting the sixth checkpoint in front of you before continuing because you can easily die here.

After hitting checkpoint 6, go back to the ancient shrine next to the purple railing. Play Mystic Melody and floating platforms should appear; go on them. Now this can get pretty tricky. Try to use the homing attack onto the purple railing with a red "X" in front of you to climb it up. Crouch on it to gain some speed. The only trick I can give you is to jump while holding the stick forward when the railing is straight.

Once you make your way to the top of the railing, follow the path to another ancient shrine. Play Mystic Melody and then light dash through the row of rings that just appeared. Then, another hard part.

Make your way through all these orange railings carefully until you reach a tunnel. Go through the tunnel and destroy the blue enemy. Then, home attack on the railing and crouch to get to the top of it it can take a few tries. In the center of the room is the lost chao. Make sure to press A while on it to bounce on a spring and finally on another road. Once there, destroy the robot enemy and jump on the pole.

Press A while upward to land on the moving lifts. Then wait for the beetle enemy to drop its electric field and home attack it and then the two others. Destroy the robot enemy ahead and jump on the springs. You should now be on the upper part of the bridge. There should be a golden beetle here. Head left or right towards the side of the bridge where Omochao is. From now on, read carefully. People always have trouble understanding what to do. Next to Omochao is a bridge rail with rings on it.

DO NOT go on this one. There is no rings on this one. This one takes you to the opposite side. So, get on the rail going backwards and crouch to gain speed.

You will land on the other part of the bridge and in the middle is an ancient shrine. Play Mystic Melody and floating platforms will appear, so jump on these and you'll reach the lost chao. At a certain point of the level after the third checkpoint you will come to a chao container with three capsules behind it.

Jump on the spring. You should now be in front of a slingshot. But do not jump onto it. Head to the opposite direction of it. You will see the shadow of a weight trap above you, but don't worry, continue your way to the ancient shrine. Play Mystic Melody next to it and floating platforms will appear.

Jump on the ancient shrine and then on the platforms. On the third one, you will see a beetle enemy. Home attack it and land on the platform. Now jump onto the slingshot, then on another one. Home attack the next beetle enemy but watch out for its electric field.

Other beetle enemies will appear after you hit it so do not go too fast. Home attack all of them in a row. The lost chao is on the next platform. Behind those is an ancient shrine so play Mystic Melody on it. Light dash through the line of rings that just appeared and there will now be a spring lift in front of you. Home attack it to go up. Repeat the same thing with the other spring lift. You are now on a round platform and in the center is another higher round platform with fences around it so you won't be able to climb it.

Go left or right and watch out for the flying robot enemy firing at you. You will find a spring lift so home attack it and destroy the flying robot enemy in front of you. Then, use the other spring lift and carefully jump on the platform with the lost chao on it. You will pass through some horizontal cylinders with springs on them and blue enemies. Then you will use a pulley to go up, destroy a blue enemy, and land on a vertical cylinder. There is a panel on this cylinder to keep you from spinning around it.

On top of this cylinder is a spring and next to it is a pulley. Do NOT jump on the spring. Grab the pulley to go up to a platform with an ancient shrine on it. Play Mystic Melody and a line of rings should appear on the other side of this platform. Light dash through those rings and you should land on a floating platform. Jump on the other platform with a 10 rings capsule on it. While both Sonic Adventure games are regarded as the best of 3D Sonic , Sonic Adventure 2 is often remembered as the superior game because it trimmed a lot of the fat off of the original, and capitalized on what made it great.

The game had a really good sense of momentum for each character while making them all move and feel different. It's clear that a lot of time was put into how each individual character type moves throughout each stage and it shows. Sure, some of the game's age shows with some of the platforming elements , but when the movement is working in harmony with the level design, Sonic Adventure 2 flies. If Sonic were to include stages where the player takes control of characters other than Sonic , they should feel different from him to control while still having their own unique and refined movement systems.

The lack of this thoughtful method of incorporating movement may be part of the reason why other Sonic games that featured different playable characters didn't land as well with audiences.

As it goes with all video games, some levels are just better than others and Sonic Adventure 2 is no exception. The game has a very strong first act with both Light and Dark story modes in terms of level design, but once the game heads to Egypt, the level quality starts to take a dip. Things become more claustrophobic as levels begin to be set inside pyramids and space stations, as opposed to highways and jungles, which hinders the abilities of all the characters. There becomes a disconnect between what makes each character fun to play and the level design.

It's hard to move fast as Sonic or Shadow if seeing what's ahead is constantly being obscured. Navigating tight spaces as Knuckles in Egypt doesn't control particularly well and renders his flight abilities useless. Sonic needs to be thoughtful about its level design and make sure that each level fits its character's abilities.



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