Pros: Fast, simple, not reliant on luck Cons: When your team's losing, it's somehow always your fault. If you're familiar with the popular game Password, you have a good idea of Taboo's basis: in a limited timeframe, you frantically give clues to your partner s to have them guess specific words.
However, Taboo introduces the mechanic of being unable to say a set of five words related to the keyword, meaning you'll have to craftily sneak around the obvious clues. For instance, I might not be able to hint "cold" or "dessert" for ice cream, but I could say "Blue Bunny. Not only does this feature allow loads of laughter as players watch the clue-giver fumble around the forbidden words, it gives the opposing team something to do even when it's not their turn by ensuring none of the taboo clues are given.
If one of the restricted clues are accidentally spoken, the game even includes an obnoxious squeaker that is oh-so-satisfying to squeeze in your opponent's greasy face, and they forfeit that card's point. As a final gift, the game comes with double-sided cards with two words on each side four total per card , ensuring it'll be awhile before you run out of words.
Pros: Strategic, variable, fun theme Cons: Lengthy game times in which I somehow never acquire a gun. Just give me the revolver already, Wallace! By far the most complex of today's entries, Betrayal at House on the Hill possesses a more complicated set of rules alongside a lengthier game time, but anyone willing to put in the effort will be rewarded with a rich and satisfying experience. Players cooperate to explore a haunted house and start preparing for the inevitable "Haunt", where one player turns traitor and assaults their former allies with a variety of horrific tricks.
The real treat here is that the base game comes with 50 different Haunt scenarios, meaning you should encounter a different endgame with each run. One game, Nancy might gain the powers of a Vampire, in the next Robert summons a demon to fight alongside him, and maybe next time there's a secret traitor who players have to unearth before they backstab their target.
Throw in the enjoyable Widow's Walk expansion, an adjustable player count , plus surprisingly balanced gameplay and this one's a clear winner. Here's a pair of famous ones you're probably already familiar with. Apples to Apples is the family-friendly game of judging the best carded answer for a specific category "Batman" could be used for the category "Brave" ; Cards Against Humanity does the same but with a raunchy, irreverent aesthetic for an edgier crowd.
Players secretly put in a card from their hand that they think best fits the category, and the judge for the turn selects their favorite—even if it's more silly than accurate.
These are both great games, and while the debate between which card should win offers some fun back-and-forth between players, be careful not to play with sour apples who will fuss when their card "that obviously should have won" wasn't chosen. But again, remember, half the battle is finding the right people, and when you gather the bunch, you're in for a great time.
Pros: Simple, interactive, quiet Cons: Needs room to maneuver, not recommended for the elderly. Everyone's familiar with the classic game of Charades where players act out a clue. My favorite makeover comes in the form of Speechless, where players secretly write down what they think the acting player is trying to communicate. Players who guess correctly receive two points, but if multiple players guess the same wrong answer, they each get one point, meaning you might still have a chance even for incorrect guesses if other players are following your train of thought.
This also frees the acting player to focus on, well, the acting, since they aren't having multiple people yell out clues as happens in regular Charades. Games that actually get players to move around their environment are usually a big hit because of their physical comedic elements, and I definitely recommend giving Speechless a chance. Get those couch potatoes you call friends some exercise! Pros: Simple, interactive, no luck involved Cons: Your girlfriend gets mad if you beat her trust me.
This 2- to 6-player game tests your knowledge and creative thinking. A random letter of the alphabet is rolled using the above die, and players must think of words fitting given categories with the chosen letter in a given time limit. Then you and possibly your partner if you're playing teams compare your answers to other players. Half the fun here comes with the debate about what should and shouldn't count. For the example above, Custard and Coolidge are both great answers, but does "Cut" count?
Is it a "thing" in a barber's shop? Persuading other players to let your iffy answers slide requires charismatic wit and leads to many hours of silly shenanigans. The Resistance takes the player-deception game of Werewolf and refines it into an overall-better package; my favorite take of the Resistance comes in the medieval form of Avalon named after the island where King Arthur's sword Excalibur was forged.
As much fun as Werewolf is, players who are killed early in the game have to sit out the rest, which just isn't as compelling. In Avalon, rather than kill the good guys, the evil team Minions of Mordred secretly fail missions, therefore keeping all players engaged throughout the course of the game. There's a free app for a Taboo-like game called eTabu that allows you to play online with strangers or with friends.
However, the "friends" version requires you to pass your phone around like you would with Heads Up. Essentially, the eTabu app is like giving all your friends their own deck of Taboo cards to play with so you don't have to worry about screen sharing or looking off the same document. The caveat : Your free game options are pretty limited. You get one free starter pack of words.
Catchphrase is essentially Taboo without the taboo words. So, it may scratch a similar itch as Taboo without the hassle of having to figure out how to monitor taboo words, whether you need to screen share, etc. You can play Catchphrase online courtesy of The Game Gal. Their version also allows you to pick between lists of easy, medium, or hard words. Again, it's not exactly Taboo, but using the hard pack of words will add a similar level of difficulty as Taboo would.
By Mia Mercado. See All Health Relationships Self. The concept of Catch Phrase is wildly similar to Taboo , however, and fans of the latter game are sure to enjoy it! Each round, the device will display a common or well-known phrase and it is up to the person holding the device to describe what the phrase is to his or her teammates.
Obviously, you cannot use any of the words that are in the phrase and you will only have a limited amount of time to describe the phrase. At the end of the game, the team who guesses the most phrases correctly, wins. Each letter has a different point-value and various squares on the board also have different point values depending on the word or letter that has been placed there ie, you can get double or triple the points on a letter or word depending.
Players must build words in a crossword-style until the tiles have been depleted and, at the end of the game, the player with the most points, wins! Scrabble is a great game because you need not only have a large vocabulary to remain competitive, but also know strategically where to place certain letters to get the most points from each tile placement. Check out our list of more games like Scrabble! Another word game that that has you guessing and has some people forbidden from saying certain words, Codenames is a simple game that is also really really fun.
The game consists of cards with various words printed on them and laid out in a grid pattern. It is a very fun game with a few iterations that is sure to entertain anyone who sits down to play it. Check out our list of more games like Codenames! This code-cracking board game is an excellent choice for those looking for a game similar to Taboo but want to decode numbers in order to guess words.
The general idea of this game is very simple. Players divide into teams and one player from each team comes up with a coded message that their teammates must decode. The team that decodes the most messages codes are numerical and correspond with phrases , wins the game! Decrypto is a fun and entertaining game that is sure to thrill you as much as a contentious and riotous game of Taboo.
Love guessing games? Check out our list of more games like Battleship! A departure from words or numbers altogether, Dixit is a game that is similar to Taboo but has its own artistic spin that makes it all the more fun and whimsical.
Dixit is simple and easy to play, meaning that new players can pick it up really quickly. Basically, each player is dealt a hand of cards with vague and somewhat magical images drawn on them. In turns, one player at a time silently selects one of their cards to describe with a word or phrase. From their hand, each player will select a card that they think best fits with the word or phrase that has been stated.
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